Texture Sharing
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There are 3 workflows to get Unreal Engine's texture (also called content) back to LightAct:
In this workflow, LightAct thrower is used to create an nDisplay viewport.
In this workflow, a LightAct Projector is used to create an nDisplay viewport.
This is the only workflow where you are not launching nDisplay from LightAct, because it relies on a specific Unreal Blueprint to share Unreal's Viewport.