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When you enable Texture Share plugin, you get access to 2 actors that come with this plugin: BP_TextureShare_Scene and BP_TextureShare_Postprocess.

We are going to use BP_TextureShare_Scene in this article, however depending on what you are trying to do, you might want to use BP_TextureShare_Postprocess as well.

If you don’t see these 2 classes, you need to enable Show Plugin Content in the View Options.

Either make a copy of BP_TextureShare_Scene or drag the original into your level. If you open its blueprint, you will see something similar to the image above. It’s been set up so that the moment you hit play, Unreal is going to stream the content of your viewport.

Please take note of the value of Share Name variable. This is the handle of the texture and you will use it on LightAct’s side as well.

Type in the same viewport name as the value of Share Name on Unreal Engine's side.

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