LightAct 4 Docs
LightAct WebpagePDF Version
  • LightAct 4 Documentation
  • Understanding the Basics
    • Overview of Content Pipeline
    • Pushing Content out of LightAct
    • Terminology
    • How to map Content
      • Creating a Canvas
      • Creating a Layer
      • Creating a Video Screen
      • Mapping a Canvas to a Video screen
      • Creating a Perspective Thrower
      • Using Nodes to Set Content
      • Mapping to Outputs
    • Working quickly in LightAct
      • Window docking & workspaces
      • Drag & drop
      • Viewport Navigation
      • Shortcuts
    • Launching LightAct with Arguments
    • Top Bar
    • LightAct Performance
  • Transitioning to LightAct from other media servers
    • Switching to LightAct
    • LightAct for Disguise Operators
      • GUI Overview
      • Content Sequencing
      • Content Mapping
      • Projection Mapping
    • LightAct for Pixera Operators
  • Content mapping
    • Canvas mapping
    • Throwers
      • Thrower Properties
      • Perspective Thrower
      • Cubic thrower
      • Spherical Thrower
    • 3D model
      • Rendering Mode
      • Multiple materials & sources
      • Preparing 3D Models
        • Organize the 3D Scene
        • Materials in 3D models
        • UV Mapping of 3D Models
      • Outputting 3D Model's Texture
  • TIMELINES
    • Overview
    • Timelines Window
    • Timeline Editor Window
      • Sections
      • Markers
      • Curve Editor
    • Cues
      • Cue List
  • LAYERS AND LAYOUTS
    • Overview
    • Stock Layer Templates
      • Content Layer Templates
        • Video
      • Generative Layer Templates
        • Checkerboard
        • Color grid
        • Gradient
        • Mapping ID
        • Render Time
        • Scroll Texture
        • Send Texture
        • Solid Color
        • Strobe
        • Text
        • Texture to Mapping
      • Control Layer Templates
        • Go to Marker
        • Go to Section
        • Receive message
        • Send DMX
        • Send message
        • Set Fade
        • Set Timeline State
        • Set Volume
    • Layers
      • Layer Properties
      • Layer Layouts
      • Cross-fade
    • User Layer Templates
    • Variables
      • Variable Management
      • Control Variables with DMX, OSC, or Curves
    • Nodes
      • Node Connections
      • Node Action Flow
      • Order of Node Execution
      • Texture Processing
        • LUT
        • Luma Key
        • Rotate
      • Computer Vision
        • Optical Flow
        • Find Blobs
        • Mog2 Background Subtraction
        • Combine
        • Convert CV Color
        • Subtract
  • Node reference
    • Node reference
    • Layout nodes
      • Lifeline and actions node category
        • Tick node
      • Texture generators node category
    • Device nodes
  • Content Playback
    • Video Formats & Codecs
    • Playing Video
    • Playing Image Sequences
    • Images
    • Playing Notch Blocks
  • Projection Mapping
    • Projection Mapping
    • Projection Study
    • 2D Projection Mapping Workflow
    • 3D Projection Mapping Workflow
    • 3DCal
    • Iris
      • Setting up Iris Device Node
      • Adjusting Focus
      • Adding and calibrating Iris camera
      • Calibrating projectors using Iris
      • IrisVirtual
    • AutoBlend
    • Warp & Blend
      • Texture Warp & Blend node
      • Texture Mesh Warp node
      • Texture Perspective Warp node
      • Texture Softedge node
      • Warp & Blend Output Window
    • Texture Mask
  • DMX
    • DMX Overview
    • DMX Setup
    • DMX Out
      • Fixture Editor
      • Output to DMX Fixture
      • Set DMX in Layer Layouts
    • DMX In
      • Adjust layer variables with DMX
      • Index manager
      • Get DMX in Layer Layouts
      • Control by DMX
    • DMX by UV
  • Unreal Engine
    • Unreal Engine Integration Overview
    • Required Unreal Engine Plugins
      • Installing LightAct Plugin
      • Setting up the Plugin
        • LightAct Runtime Actor
        • LightAct Custom Time Step
        • LightAct Timecode
    • UnrealLink
    • Texture Sharing
      • Thrower2UCam
      • Projector2UCam
      • ViewportUCam
  • Integrations
    • Camera and object tracking
      • Camera Tracking
        • Stype
        • Mo-Sys
        • FreeD
        • Ncam
        • SPNet
      • Object Tracking
        • PSN
        • BlackTrax
        • OptiTrack
        • Vive
        • Antilatency
      • Tracking Visualizer
      • Tracking Follower
    • Network
      • TCP & UDP
      • OSC
        • OSCLearn
      • TUIO
    • Serial
      • MIDI
    • Audio
    • Content IO
      • NDI
      • Deltacast
        • FLEX Management
      • ZED
      • RealSense
    • OSCIn
    • 10-Bit Displays
  • LightTrack
  • LightNet
    • LightNet Overview
    • LightNet Clusters
      • Scan Network
      • Connect to Secondary Machines
      • Transfer and Open Project
      • Cluster Management
    • LightNet Performance
      • Canvas Distribution
      • Layer Distribution
      • Asset Distribution
      • Viewport Object Distribution
      • VRAM Improvements
    • LightSync
  • WebUI
    • WebUI Setup
  • GPU Management
    • EDID Management
      • Export EDID
      • Load EDID
      • Unload EDID
    • Synchronize GPU Outputs
    • Multiple GPUs
      • Mosaic
        • Set up Mosaic
        • Modify or Disable Mosaic
      • Primary Display
      • Workflow
    • DisplayPort - HDMI converters
  • Licensing
    • Licensing Overview
    • Adding or updating a License
    • Applying a License
    • Transferring a License
  • Troubleshooting
    • Iris Troubleshooting
    • Unreal Engine Integration Troubleshooting
      • Texture Sharing Troubleshooting
    • LightNet Troubleshooting
    • Notch Troubleshooting
    • GPU Management Troubleshooting
    • Asking for support
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  1. GPU Management
  2. Multiple GPUs
  3. Mosaic

Set up Mosaic

PreviousMosaicNextModify or Disable Mosaic

Last updated 2 years ago

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Before starting with this process, please make sure to either remove the user password from your machine or set your account to automatic login. This will make sure that if you experience any system shutdowns or bluescreening during this heavy process, you will still be able to enter your machine upon reboot.

Go to NVIDIA Control Panel and under Workstation, select Set up Mosaic. On the top left choose Create new configuration.

Under Sync capability, an icon indicates whether the GPUs in your system are able to synchronize multiple displays with each other. If you are not using Mosaic with sync-capable GPUs, it is recommended that you enable V-Sync.

You can do so in the 3D Settings section, under Manage 3D Settings. In the Global Settings tab make sure the Global presets are set to Base profile. In the Settings area, look for Vertical sync. Once you turn it On, click Apply.

Good to know: Installations that require Mosaic Technology with multi-projector or stereoscopic 3D functionality must use Mosaic with sync capable GPUs for proper operation.

NVIDIA Mosaic Set up Window will appear. In the Select topology section, you choose the Number of displays, Topology, Orientation of displays and Configuration name. When you have everything set up as wanted, click Next.

As per NVIDIA's requirements, all displays must have at least one display timing in common. Each individual display must use a resolution greater than 800x600 pixel output. For proper operation, Total resolution of entire Mosaic configuration must not exceed 16,384 pixels in either the horizontal or vertical direction.

In the Select displays section you can choose which of the connected displays you would like to include in the Mosaic. You can also choose the desired Refresh rate and Resolution per display. Under Total resolution, you can see the number of total horizontal and vertical pixels.

In the Arrange displays section you will have the option to place your displays in a desired order. It might be a good idea to take a note of this setup as it might come in handy when you start mapping your content in LightAct. When you are done, click on the Apply button.

Good to know: Due to NVIDIA requirements, you might need to close certain applications that are currently using the NVIDIA driver. In this case, you will get a pop up window with all of those programs listed. To close them, just click Continue.

Good to know: During this process you might experience some display flashing. Furthermore, it might take more than 30 sec for the new configuration to be applied.

Once the changes have been applied, you need to tell your machine to keep them. An Apply Changes pop up window will appear where you will have around 20 seconds to confirm your choices. Select Yes.

Please beware that if you do not click Yes in the Apply Changes window, NVIDIA Control Panel might start acting 'weird'. In that case, please close NVIDIA Control Panel, open it again and re-start the whole process.

To finish up the process you can either click on Finish button on the bottom right corner or you can continue to the Adjust overlap and bezel correction. In this section, you have the option to adjust the horizontal and vertical edge gaps as needed. If you have sync-capable GPUs, you can also overlap edges.