LightAct 4 Docs
LightAct WebpagePDF Version
  • LightAct 4 Documentation
  • Understanding the Basics
    • Overview of Content Pipeline
    • Pushing Content out of LightAct
    • Terminology
    • How to map Content
      • Creating a Canvas
      • Creating a Layer
      • Creating a Video Screen
      • Mapping a Canvas to a Video screen
      • Creating a Perspective Thrower
      • Using Nodes to Set Content
      • Mapping to Outputs
    • Working quickly in LightAct
      • Window docking & workspaces
      • Drag & drop
      • Viewport Navigation
      • Shortcuts
    • Launching LightAct with Arguments
    • Top Bar
    • LightAct Performance
  • Transitioning to LightAct from other media servers
    • Switching to LightAct
    • LightAct for Disguise Operators
      • GUI Overview
      • Content Sequencing
      • Content Mapping
      • Projection Mapping
    • LightAct for Pixera Operators
  • Content mapping
    • Canvas mapping
    • Throwers
      • Thrower Properties
      • Perspective Thrower
      • Cubic thrower
      • Spherical Thrower
    • 3D model
      • Rendering Mode
      • Multiple materials & sources
      • Preparing 3D Models
        • Organize the 3D Scene
        • Materials in 3D models
        • UV Mapping of 3D Models
      • Outputting 3D Model's Texture
  • TIMELINES
    • Overview
    • Timelines Window
    • Timeline Editor Window
      • Sections
      • Markers
      • Curve Editor
    • Cues
      • Cue List
  • LAYERS AND LAYOUTS
    • Overview
    • Stock Layer Templates
      • Content Layer Templates
        • Video
      • Generative Layer Templates
        • Checkerboard
        • Color grid
        • Gradient
        • Mapping ID
        • Render Time
        • Scroll Texture
        • Send Texture
        • Solid Color
        • Strobe
        • Text
        • Texture to Mapping
      • Control Layer Templates
        • Go to Marker
        • Go to Section
        • Receive message
        • Send DMX
        • Send message
        • Set Fade
        • Set Timeline State
        • Set Volume
    • Layers
      • Layer Properties
      • Layer Layouts
      • Cross-fade
    • User Layer Templates
    • Variables
      • Variable Management
      • Control Variables with DMX, OSC, or Curves
    • Nodes
      • Node Connections
      • Node Action Flow
      • Order of Node Execution
      • Texture Processing
        • LUT
        • Luma Key
        • Rotate
      • Computer Vision
        • Optical Flow
        • Find Blobs
        • Mog2 Background Subtraction
        • Combine
        • Convert CV Color
        • Subtract
  • Node reference
    • Node reference
    • Layout nodes
      • Lifeline and actions node category
        • Tick node
      • Texture generators node category
    • Device nodes
  • Content Playback
    • Video Formats & Codecs
    • Playing Video
    • Playing Image Sequences
    • Images
    • Playing Notch Blocks
  • Projection Mapping
    • Projection Mapping
    • Projection Study
    • 2D Projection Mapping Workflow
    • 3D Projection Mapping Workflow
    • 3DCal
    • Iris
      • Setting up Iris Device Node
      • Adjusting Focus
      • Adding and calibrating Iris camera
      • Calibrating projectors using Iris
      • IrisVirtual
    • AutoBlend
    • Warp & Blend
      • Texture Warp & Blend node
      • Texture Mesh Warp node
      • Texture Perspective Warp node
      • Texture Softedge node
      • Warp & Blend Output Window
    • Texture Mask
  • DMX
    • DMX Overview
    • DMX Setup
    • DMX Out
      • Fixture Editor
      • Output to DMX Fixture
      • Set DMX in Layer Layouts
    • DMX In
      • Adjust layer variables with DMX
      • Index manager
      • Get DMX in Layer Layouts
      • Control by DMX
    • DMX by UV
  • Unreal Engine
    • Unreal Engine Integration Overview
    • Required Unreal Engine Plugins
      • Installing LightAct Plugin
      • Setting up the Plugin
        • LightAct Runtime Actor
        • LightAct Custom Time Step
        • LightAct Timecode
    • UnrealLink
    • Texture Sharing
      • Thrower2UCam
      • Projector2UCam
      • ViewportUCam
  • Integrations
    • Camera and object tracking
      • Camera Tracking
        • Stype
        • Mo-Sys
        • FreeD
        • Ncam
        • SPNet
      • Object Tracking
        • PSN
        • BlackTrax
        • OptiTrack
        • Vive
        • Antilatency
      • Tracking Visualizer
      • Tracking Follower
    • Network
      • TCP & UDP
      • OSC
        • OSCLearn
      • TUIO
    • Serial
      • MIDI
    • Audio
    • Content IO
      • NDI
      • Deltacast
        • FLEX Management
      • ZED
      • RealSense
    • OSCIn
    • 10-Bit Displays
  • LightTrack
  • LightNet
    • LightNet Overview
    • LightNet Clusters
      • Scan Network
      • Connect to Secondary Machines
      • Transfer and Open Project
      • Cluster Management
    • LightNet Performance
      • Canvas Distribution
      • Layer Distribution
      • Asset Distribution
      • Viewport Object Distribution
      • VRAM Improvements
    • LightSync
  • WebUI
    • WebUI Setup
  • GPU Management
    • EDID Management
      • Export EDID
      • Load EDID
      • Unload EDID
    • Synchronize GPU Outputs
    • Multiple GPUs
      • Mosaic
        • Set up Mosaic
        • Modify or Disable Mosaic
      • Primary Display
      • Workflow
    • DisplayPort - HDMI converters
  • Licensing
    • Licensing Overview
    • Adding or updating a License
    • Applying a License
    • Transferring a License
  • Troubleshooting
    • Iris Troubleshooting
    • Unreal Engine Integration Troubleshooting
      • Texture Sharing Troubleshooting
    • LightNet Troubleshooting
    • Notch Troubleshooting
    • GPU Management Troubleshooting
    • Asking for support
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On this page
  • General
  • Viewport
  • Assets
  • Timelines
  • Timeline
  • Layers
  • Inserting layer templates with shortcuts
  • Creating variables in Layouts
  • Nodes
  • Curve Editor
  • Fixture editor
  • Video Output

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  1. Understanding the Basics
  2. Working quickly in LightAct

Shortcuts

There is a number of different shortcuts available in LightAct which should speed up your workflow.

General

Shortcut
Description

Ctrl + N

New file

Ctrl + O

Opens file

Ctrl + S

Saves file

Ctrl + Shift + S

Saves file as...

Ctrl + I

Imports asset

Ctrl + Q

Quits program

Ctrl + C

Copy

Ctrl + V

Paste

Ctrl + Z

Undo

Ctrl + Y

Redo

Ctrl + A

Selects All

Ctrl + F4

Closes undocked hovered window or popup

Viewport

Shortcut
Description

Mouse drag & number keys

Holding one of 1-4 numbers while dragging a viewport object with a texture (for example, a video screen) onto the viewport will automatically select the appropriate resolution.

NumPad 0

Resets the camera

F

Focuses on the selected object

Del

Deletes the selected object

T

Translate gizmo mode

R

Rotate gizmo mode

E

Scale gizmo mode

L

Shows object labels

W

Toggles World/Local coordinate space

Shift + drag

Duplicates object

Shift + L

Locks or unlocks object

Shift + F

Looks at source object of projector

Assets

Timelines

Shortcut
Description

Shift + click Play button

Plays current and stops all other Timelines

Shift + click Pause button

Pauses current and stops all other Timelines

Shift + click Stop button

Stops all Timelines

Double click on timeline

Creates a sequence

Shift + mousewheel scroll

Scrolls Sequences section horizontally

Timeline

Shortcut
Description

Double click on a sequence

Creates a blank layer

L + left click

Creates a blank layer

M + left click

Creates a marker

Ctrl + .

Jumps to next marker

Ctrl + ,

Jumps to previous marker

Shift + mousewheel scroll

Scrolls horizontally

Ctrl + mousewheel scroll

Moves playhead for 1 frame

Ctrl + Shift + mousewheel scroll

Moves playhead for 1 second

Layers

Shortcut
Description

Del

Deletes selected layer

Shift + Del

Deletes selected layer and shifts track content to fill the gap

Shift + Ctrl + Del

Deletes selected layer and shifts timeline content to fill the gap

Inserting layer templates with shortcuts

Every layer template, which you can edit in Template Editor window, can have a shortcut key assigned. LightAct comes with a number of predefined layer templates all of which have a shortcut key assigned. These are as described below, but please note that you might have changed some of them:

Shortcut
Description

V + right click

Creates a video layer

I + right click

Creates an image layer

N + right click

Creates a Notch layer

D + right click

Creates an NDI or Spout layer

C + right click

Creates a color grid layer

S + right click

Creates a solid color layer

Creating variables in Layouts

You can create layer or global variables by clicking on the plus icon in a particular group and selecting the type of variable you want to create. However, you can also hold one of the shortcuts below while clicking the plus icon and the variable of the corresponding type will be automatically created.

Shortcut
Description

F

Creates a float variable

I

Creates an integer variable

B

Creates a boolean variable

S

Creates a string (text) variable

c

Creates a color variable

t

Creates a texture variable

2

Creates a vec2 variable

3

Creates an vec3 variable

r

Creates a resolution variable

1

Creates a canvas variable

o

Creates an object variable

d

Creates a device variable

Nodes

Shortcut
Description

Ctrl + X

Cuts node

Q

Straightens connections between selected nodes

↑, →, ↓, ←

Moves selected node 1 step toward the chosen direction Moves the selected point 1 step toward the chosen direction in the Setup Window of a node such as Texture Mask node and other similar ones.

Ctrl +↑,

Ctrl + →,

Ctrl +↓,

Ctrl + ←

Moves the selected point 10 steps toward the chosen direction in the Setup Window of a node such as Texture Mask node and other similar ones.

Ctrl + Shift +↑,

Ctrl + Shift + →,

Ctrl + Shift + ↓,

Ctrl + Shift + ←

Moves the selected point 100 steps toward the chosen direction in the Setup Window of a node such as Texture Mask node and other similar ones.

Shift +↑, Shift + →, Shift + ↓, Shift + ←

Selects the neighboring point in the Setup Window of a node such as Texture Mask node and other similar ones.

Curve Editor

Shortcut
Description

Double click

Adds point

Del

Removes selected point

Fixture editor

In Custom mode, you can select or deselect Fixture pixels.

Shortcut
Description

Double click

Adds a pixel

↑↓

Moves the pixel by 1 unit

Ctrl + ↑↓

Moves the pixel by 10 unit

Shift + ↑↓

Moves the pixel by 100 unit

Del

Deletes the pixel

ESC

Stops the connecting process

Video Output

Shortcut
Description

Ctrl + T

Toggles Always on top flag of an Output window (it needs to have focus for this to work).

Alt + Ctrl + Shift + Q

Closes Output window (it needs to have focus for this to work)

Shortcut
Description

Drag to empty space on track

Creates layer on the track

Shift + Drag to empty space on track

Creates layer on the track and shifts all affected layers on the track to the right

Ctrl + Shift + Drag to empty space on track

Creates layer on the track and shifts all affected layers on the sequence to the right

Drag to existing layer on track

Finds all variables of the same type and updates them to reference the dragged object or asset

Shift + Drag to existing layer on track

Replaces the layer we dragged to with a new layer and adjusts the duration of the layer and shifts the layers on the right side of the track

Ctrl + Shift + Drag to existing layer on track

Replaces the layer we dragged to with a new layer and adjusts the position of all layers on the right side of the sequence

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Last updated 8 months ago

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