LightAct 4 Docs
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  • LightAct 4 Documentation
  • Understanding the Basics
    • Overview of Content Pipeline
    • Pushing Content out of LightAct
    • Terminology
    • How to map Content
      • Creating a Canvas
      • Creating a Layer
      • Creating a Video Screen
      • Mapping a Canvas to a Video screen
      • Creating a Perspective Thrower
      • Using Nodes to Set Content
      • Mapping to Outputs
    • Working quickly in LightAct
      • Window docking & workspaces
      • Drag & drop
      • Viewport Navigation
      • Shortcuts
    • Launching LightAct with Arguments
    • Top Bar
    • LightAct Performance
  • Transitioning to LightAct from other media servers
    • Switching to LightAct
    • LightAct for Disguise Operators
      • GUI Overview
      • Content Sequencing
      • Content Mapping
      • Projection Mapping
    • LightAct for Pixera Operators
  • Content mapping
    • Canvas mapping
    • Throwers
      • Thrower Properties
      • Perspective Thrower
      • Cubic thrower
      • Spherical Thrower
    • 3D model
      • Rendering Mode
      • Multiple materials & sources
      • Preparing 3D Models
        • Organize the 3D Scene
        • Materials in 3D models
        • UV Mapping of 3D Models
      • Outputting 3D Model's Texture
  • TIMELINES
    • Overview
    • Timelines Window
    • Timeline Editor Window
      • Sections
      • Markers
      • Curve Editor
    • Cues
      • Cue List
  • LAYERS AND LAYOUTS
    • Overview
    • Stock Layer Templates
      • Content Layer Templates
        • Video
      • Generative Layer Templates
        • Checkerboard
        • Color grid
        • Gradient
        • Mapping ID
        • Render Time
        • Scroll Texture
        • Send Texture
        • Solid Color
        • Strobe
        • Text
        • Texture to Mapping
      • Control Layer Templates
        • Go to Marker
        • Go to Section
        • Receive message
        • Send DMX
        • Send message
        • Set Fade
        • Set Timeline State
        • Set Volume
    • Layers
      • Layer Properties
      • Layer Layouts
      • Cross-fade
    • User Layer Templates
    • Variables
      • Variable Management
      • Control Variables with DMX, OSC, or Curves
    • Nodes
      • Node Connections
      • Node Action Flow
      • Order of Node Execution
      • Texture Processing
        • LUT
        • Luma Key
        • Rotate
      • Computer Vision
        • Optical Flow
        • Find Blobs
        • Mog2 Background Subtraction
        • Combine
        • Convert CV Color
        • Subtract
  • Node reference
    • Node reference
    • Layout nodes
      • Lifeline and actions node category
        • Tick node
      • Texture generators node category
    • Device nodes
  • Content Playback
    • Video Formats & Codecs
    • Playing Video
    • Playing Image Sequences
    • Images
    • Playing Notch Blocks
  • Projection Mapping
    • Projection Mapping
    • Projection Study
    • 2D Projection Mapping Workflow
    • 3D Projection Mapping Workflow
    • 3DCal
    • Iris
      • Setting up Iris Device Node
      • Adjusting Focus
      • Adding and calibrating Iris camera
      • Calibrating projectors using Iris
      • IrisVirtual
    • AutoBlend
    • Warp & Blend
      • Texture Warp & Blend node
      • Texture Mesh Warp node
      • Texture Perspective Warp node
      • Texture Softedge node
      • Warp & Blend Output Window
    • Texture Mask
  • DMX
    • DMX Overview
    • DMX Setup
    • DMX Out
      • Fixture Editor
      • Output to DMX Fixture
      • Set DMX in Layer Layouts
    • DMX In
      • Adjust layer variables with DMX
      • Index manager
      • Get DMX in Layer Layouts
      • Control by DMX
    • DMX by UV
  • Unreal Engine
    • Unreal Engine Integration Overview
    • Required Unreal Engine Plugins
      • Installing LightAct Plugin
      • Setting up the Plugin
        • LightAct Runtime Actor
        • LightAct Custom Time Step
        • LightAct Timecode
    • UnrealLink
    • Texture Sharing
      • Thrower2UCam
      • Projector2UCam
      • ViewportUCam
  • Integrations
    • Camera and object tracking
      • Camera Tracking
        • Stype
        • Mo-Sys
        • FreeD
        • Ncam
        • SPNet
      • Object Tracking
        • PSN
        • BlackTrax
        • OptiTrack
        • Vive
        • Antilatency
      • Tracking Visualizer
      • Tracking Follower
    • Network
      • TCP & UDP
      • OSC
        • OSCLearn
      • TUIO
    • Serial
      • MIDI
    • Audio
    • Content IO
      • NDI
      • Deltacast
        • FLEX Management
      • ZED
      • RealSense
    • OSCIn
    • 10-Bit Displays
  • LightTrack
  • LightNet
    • LightNet Overview
    • LightNet Clusters
      • Scan Network
      • Connect to Secondary Machines
      • Transfer and Open Project
      • Cluster Management
    • LightNet Performance
      • Canvas Distribution
      • Layer Distribution
      • Asset Distribution
      • Viewport Object Distribution
      • VRAM Improvements
    • LightSync
  • WebUI
    • WebUI Setup
  • GPU Management
    • EDID Management
      • Export EDID
      • Load EDID
      • Unload EDID
    • Synchronize GPU Outputs
    • Multiple GPUs
      • Mosaic
        • Set up Mosaic
        • Modify or Disable Mosaic
      • Primary Display
      • Workflow
    • DisplayPort - HDMI converters
  • Licensing
    • Licensing Overview
    • Adding or updating a License
    • Applying a License
    • Transferring a License
  • Troubleshooting
    • Iris Troubleshooting
    • Unreal Engine Integration Troubleshooting
      • Texture Sharing Troubleshooting
    • LightNet Troubleshooting
    • Notch Troubleshooting
    • GPU Management Troubleshooting
    • Asking for support
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On this page
  • Timeline Management
  • Add or Delete Timelines
  • Rearrange Timelines
  • Timeline Properties

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  1. TIMELINES

Timelines Window

PreviousOverviewNextTimeline Editor Window

Last updated 7 months ago

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In the Timelines window, we can insert, arrange, and control Timelines.

Good to know: You can reduce or expand the space taken by the Timeline icons by dragging the vertical separator line.

Timeline Management

Add or Delete Timelines

You can add or delete Timelines by:

  • increasing or reducing the Timeline count number, or

  • clicking on the + or - buttons at the bottom left corner of the Timelines window.

Good to know: The Timelines window can host up to 64 Timelines per project.

Rearrange Timelines

  • Move up action moves the Timeline up in the list of timelines, including all of its content and settings.

  • Move down action moves the Timeline down in the list of timelines, including all of its content and settings.

  • Duplicate action creates a duplicate Timeline, and

  • Delete action removes a Timeline.

Aside from using the Move up and Move down buttons, you can also change the order of a Timeline, by clicking on its settings icon and dragging an arrow to the Settings icon of the Timeline where you want it to be.

Timeline Properties

Each Timeline has its properties, which you can see in the Properties window by clicking on a chosen Timeline.

  • Auto duration determines whether or not the duration of the Timeline will automatically adjust to the location and duration of its containing Sections, Markers and Layers. If checked, the Timeline duration will always extend to the end of the last section in that Timeline. If unchecked, you need to adjust the Timeline duration independently.

  • Allow negative time is enabled by default, so you can place content in the negative section of the Timeline.

  • Fade-in is the time frame in which content smoothly plays from 0% to full strength, starting from when and continuing until the Playhead reaches the Fade in time.

  • Fade out is the time frame in which content gradually goes from full strength to 0%, from the moment we press until the Playhead reaches the Fade out time.

  • Framerate determines with which framerate the Timeline will play.

  • Source determines which Timecode provider Timeline will sync to, such as Art-Net timecode, MIDI receiver, or LTC via audio input. You can also sync a Timeline to another Timeline.

Good to know: Depending on the status of the incoming timecode information, the Timeline timecode will be displayed in a grey, green, yellow, or red color.

  • Interpolate if enabled, the TC frames are interpolated.

  • Behavior on no TC determines what a synced Timeline does if incoming TC suddenly stops.

  • Timecode offset refers to the time added to or subtracted from the incoming TC.

  • Negative offset determines whether the offset is added or subtracted.

  • Entire duration if this button is enabled, the TC follows for the entire duration of the timeline.

  • Follow in these sections if this button is enabled, the TC follows only in selected sections within the timeline.

Left click on the Timeline's settings icon will open up list of options:

Timelines window with one timeline highlighted
Timelines window with one timeline highlighted
Adjusting the space Timeline icons take by dragging the vertical separator line towards the left
Location of add and delete Timelines buttons with the number of existing Timelines
Rearagning the Timelines from the bottom to the top