Content Mapping

Introduction

With the release of LightAct 4.8, content mapping has been greatly simplified. Now you can map LightAct layers:

  • directly to viewport objects such as video screens

  • to canvases for functionalities similar to Disguise's Feed Maps

  • to throwers for functionalities similar to Disguise's Mappings such as Perspective or Spherical

Fast workflow

Good to know: Most content mappings can be achieved by simply dragging an arrow from the viewport object or a canvas to a layer.

Direct Mapping

What you referred to as Direct mapping in Disguise, can be done in LightAct through mapping. You can map content directly from a Layer to any Viewport object, such as a Video screen, to any Canvas or Device.

Perspective Mapping

Perspective mapping in LightAct is performed by mapping content from a Perspective Thrower to another Viewport Object, such as a Video Screen.

Sphere Mapping

Sphere mapping in LightAct can be done with the help of a Spherical Thrower. Similar to the Perspective thrower, a Spherical thrower can map Content to other objects placed on the Viewport.

Good to know: In LightAct, it is also possible to achieve cubic mapping. This type of mapping can be achieved with the help of a Cubic Thrower.

Parallel mapping

An equivalent to parallel mapping in Disguise would be Orthogonal thrower in LightAct.

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