For the complete documentation index, see llms.txt. This page is also available as Markdown.

Content Mapping

Introduction

With the release of LightAct 4.8, content mapping has been greatly simplified. Now you can map LightAct layers:

  • directly to viewport objects such as video screens

  • to canvases for functionalities similar to Disguise's Feed Maps

  • to throwers for functionalities similar to Disguise's Mappings such as Perspective or Spherical

Fast workflow

Good to know: Most content mappings can be achieved by simply dragging an arrow from the viewport object or a canvas to a layer.

Direct Mapping

What you referred to as Direct mapping in Disguise, can be done in LightAct through mapping. You can map content directly from a Layer to any Viewport object, such as a Video screen, to any Canvas or Device.

Perspective Mapping

Perspective mapping in LightAct is performed by mapping content from a Perspective Thrower to another Viewport Object, such as a Video Screen.

Sphere Mapping

Sphere mapping in LightAct can be done with the help of a Spherical Thrower. Similar to the Perspective thrower, a Spherical thrower can map Content to other objects placed on the Viewport.

Good to know: In LightAct, it is also possible to achieve cubic mapping. This type of mapping can be achieved with the help of a Cubic Thrower.

Parallel mapping

An equivalent to parallel mapping in Disguise would be Orthogonal thrower in LightAct.

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