> For the complete documentation index, see [llms.txt](https://docs.lightact.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lightact.com/transitioning-to-lightact-from-other-media-servers/lightact-for-disguise-operators/content-mapping.md).

# Content Mapping

## Introduction

With the release of LightAct 4.8, content mapping has been greatly simplified. Now you can map LightAct layers:

* directly to viewport objects such as video screens
* to canvases for functionalities similar to Disguise's Feed Maps
* to throwers for functionalities similar to Disguise's Mappings such as Perspective or Spherical

### Fast workflow

![](/files/KMoS5HgwIlF6hACaFBFs)

{% hint style="info" %}
**Good to know:** Most content mappings can be achieved by simply dragging an arrow from the viewport object or a canvas to a layer.
{% endhint %}

## Direct Mapping

<figure><img src="/files/7Nyir9Lqf5pyiA4Oq8QM" alt=""><figcaption></figcaption></figure>

What you referred to as Direct mapping in Disguise, can be done in LightAct through mapping. You can map content directly from a Layer to any Viewport object, such as a Video screen, to any Canvas or Device.

## Perspective Mapping

<figure><img src="/files/fBrMELZOSlMCQMl22osm" alt=""><figcaption></figcaption></figure>

Perspective mapping in LightAct is performed by mapping content from a [Perspective Thrower](broken://pages/ZaCdR6cxWAptcq2iudJJ) to another Viewport Object, such as a Video Screen.

## Sphere Mapping

<figure><img src="/files/6UdQyrDNoomP4gt3F11g" alt=""><figcaption></figcaption></figure>

Sphere mapping in LightAct can be done with the help of a [Spherical Thrower](broken://pages/jFvjShbG8expyDBbTY4S). Similar to the Perspective thrower, a Spherical thrower can map Content to other objects placed on the Viewport.

{% hint style="info" %}
**Good to know:** In LightAct, it is also possible to achieve cubic mapping. This type of mapping can be achieved with the help of a [Cubic Thrower](broken://pages/HvMoHhVRSy65RVsqvKrk).
{% endhint %}

<figure><img src="/files/W9DgdYBHxqB6zgCNibu8" alt=""><figcaption></figcaption></figure>

## Parallel mapping

<figure><img src="/files/Qu8nVojr8PFk6xriioyd" alt=""><figcaption></figcaption></figure>

An equivalent to parallel mapping in Disguise would be Orthogonal thrower in LightAct.
