To convert a Texture to a DMX signal, place a DMX by UV node into a layer layout, connect the input to a Texture node, and connect a path to a .csv file. Secondly, select the delimiter used in the .csv file for LightAct to read it correctly.

LightAct reads UV coordinates as absolute, so proper alignment between Texture and UV coordinates is crucial.

In the Node properties dropdown menu, you can select a different Pixel type or even determine a custom one. It determines how many consecutive channels one pixel takes up.

You can choose how will the DMX value be calculated based on the texture and its colors, from the Method dropdown menu.

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