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LightAct 4 Documentation
Understanding the Basics
Overview of Content Pipeline
Pushing Content out of LightAct
Terminology
How to map Content
Working quickly in LightAct
Launching LightAct with Arguments
Top Bar
LightAct Performance
Transitioning to LightAct from other media servers
Switching to LightAct
LightAct for disguise Operators
Content mapping
Canvas mapping
Throwers
3D model
Content Playback
Video Formats & Codecs
Playing Video
Playing Image Sequences
Images
Playing Notch Blocks
Video Playback Performance
Projection Mapping
Projection Mapping
Projection Study
2D Projection Mapping Workflow
3D Projection Mapping Workflow
3DCal
Iris
AutoBlend
Warp & Blend
Texture Mask
DMX
Overview
DMX Setup
DMX Out
DMX In
Unreal Engine
Unreal Engine Integration Overview
Required Unreal Engine Plugins
UnrealLink
Texture Sharing
Integrations
Camera and object tracking
Network
Serial
MIDI
Audio
Content IO
OSCIn
10-Bit Displays
Timelines, Sequences, Layers and Templates
Overview
Timelines Window
Sequence Window
Layers and Markers
Texture Processing
Computer Vision
LightNet
LightNet Overview
LightNet Clusters
LightNet Performance
LightSync
GPU Management
EDID Management
Multiple GPUs
Licensing
Licensing Overview
Adding or updating a License
Applying a License
Transferring a License
Troubleshooting
Iris Troubleshooting
Unreal Engine Integration Troubleshooting
LightNet Troubleshooting
Notch Troubleshooting
GPU Management Troubleshooting
Asking for support
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Serial
Setup in Devices window
To create a device node, right-click on the
Device
window and select the desired device under the
Serial
category.
Setup in Layer Layouts
To create a layer node, right-click on the
Layer
window and choose a node under the
Serial
category.
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