# LightAct for Pixera Operators

Pixera consists of 4 main tabs: Screens, Mapping, Compositing and Control.

<figure><img src="https://3312042618-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9sVaJpWJhPbmscipukhh%2Fuploads%2Fgit-blob-45e546747e805cf6b21f85b3efbe649234fef41b%2Fimage.png?alt=media" alt=""><figcaption></figcaption></figure>

Below we list these tabs and their corresponding LightAct window with similar functionalities.

<table><thead><tr><th width="228.33333333333331">Pixera tab</th><th>LightAct window</th></tr></thead><tbody><tr><td>Screens</td><td>Viewport</td></tr><tr><td>Mapping</td><td>Viewport, Output Maps, Canvas Maps</td></tr><tr><td>Compositing</td><td>Timelines Window, Timeline Editor</td></tr><tr><td>Control</td><td>Layer Layouts, WebUI, Devices</td></tr></tbody></table>

## Screens tab

In *Screens* tab in Pixera, you set out the virtual screens. These functionalities can be found in LightAct's *Viewport*.

## Mapping tab

The main purpose of *Mapping* tab in Pixera seems to be to place the projectors and assign video outputs. These functionalities can be found in LightAct's *Viewport, Canvas Maps* and *Output Maps* windows.

## Compositing tab

The purpose of *Compositing* tab in Pixera is to sequence the content. These functionalities are available in LightAct's *Timelines* and *Timeline Editor* windows.

## Control tab

The purpose of *Control* tab in Pixera is to give the users additional control over their show, especially when it comes to reacting to external inputs and the like.

All of these functionalities can be created with LightAct's *Layer Layouts* and *WebUI*.
