Stock Layer Templates

With every installation of LightAct, you'll get a new and updated library of Layer Templates. These templates are called Stock Layer Templates.

They are divided into the following categories: Content, Generative and Control.

Content and Generative Layer Templates

All layer templates in Content and Generative categories render a texture. The only exception is Audio layer template, which of course plays audio assets and doesn't render anything.

Render variable group

If you click on any of these layers (apart from Audio) you will see that they have an identical group of Variables called Render.

This group has the same variables in all Layer templates:

  • Blend mode: determines the blend mode that's going to be used when rendering the texture onto a mapping. The options are the familiar ones such as Normal, Screen, Multiply etc.

  • Opacity: determines the opacity with which texture when rendered onto the mapping.

  • Mapping: determines the mapping, which the texture is going to be rendered on. More information about this is in the chapter Content mapping.

  • Clip mode: determines how the content is rendered onto the mapping. Options are:

    • Pixel perfect: renders the texture as it is without and stretching, scaling or cropping

    • Fit: scales the texture proportionally so that it fits the mapping. If aspect ratios are different, there will be empty areas in the mapping.

    • Crop: fills the mapping in its entirety. If aspect ratios are different, the texture is going to get cropped

    • Stretch: fills the entire mapping but if the aspect ratios of the texture and the mapping are different, there will be stretching

  • Angle: rotates the texture by the specified angle in degrees.

  • Anchor at center: if unchecked the texture is going to be rotated around the top left corner, if checked, it's going to be rotated around the center.

  • X: moves the texture by X pixels horizontally

  • Y: moves the texture by Y pixels vertically

  • Scale X: scales the texture along horizontal axis

  • Scale Y: scales the texture along vertical axis

  • Scale proportionally: if checked, Scale X is going to be used for vertical (Y) axis as well.


Click on the links below to dive deeper into Layer Templates.

Content Layer TemplatesGenerative Layer Templates

Control Layer Templates

Control Layer Templates do not render anything nor do they play any audio. Instead they are used for show control and data processing.

Control Layer Templates

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