Content IO

Content provider device nodes are the ones that can receive or send content aka Textures. Among these there are:

  • Video in/out: these are Deltacast and BlackMagic capture cards

  • NDI

  • Spout

  • Unreal Texture Share

All of the above are described in detail in the following pages, except Unreal Texture Share which is described in Unreal Engine category. You can get there by clicking on the link below:

Unreal Engine Integration Troubleshooting

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