Texture to Mapping
Category: Generative
Texture to mapping is one of the generative layer templates that simply renders an incoming texture to a maping you select. It is useful if you want to render one texture to several different mappings.
Render 

- Blend mode: determines the blend mode that's going to be used when rendering the texture onto a mapping. The options are the familiar ones such as Normal (alpha), Screen, Multiply etc. 
- Opacity: determines the opacity with which texture when rendered onto the mapping. 
- Mapping: determines the mapping through which the texture is going to be rendered onto the object. Options are directly onto one of the viewport objects, such as the a video screen, on one of the canvases for further splitting or on one of the throwers for 3D dependent mapping of the content. 
- Clip mode: determines how the content is rendered onto the mapping. Options are: - Pixel perfect: renders the texture as it is without and stretching, scaling or cropping 
- Crop: fills the mapping in its entirety. If aspect ratios are different, the texture is going to get cropped 
- Stretch: fills the entire mapping but if the aspect ratios of the texture and the mapping are different, there will be stretching 
- Fit: scales the texture proportionally so that it fits the mapping. If aspect ratios are different, there will be empty areas in the mapping. 
 
- Texture: the texture you'd like to render to a mapping. 
- Angle: rotates the texture by the specified angle in degrees. 
- Anchor at center: if unchecked the texture is going to be rotated around the top left corner, if checked, it's going to be rotated around the center. 
- X: moves the texture by X pixels horizontally 
- Y: moves the texture by Y pixels vertically 
- Auto rename: select if you want the layer's name to display the state of the variables. 
1. Inserting the layer
Through the right click menu
Right click in the Timeline, select Generative category and choose Texture to mapping layer
With the shortcut
Hold X and click in the timeline with the left mouse button
2. Choosing the mapping
Dropdown

You can select the mapping through a dropdown.
Drag & drop

If you drag a video screen, a thrower or a canvas onto any layer that has a Mapping variable in it, that variable is going to get assigned to the dragged asset.
DMX or Curves

You can also control the selected asset with the flags on the right of the variable.
3. Creating Layer Connection
Holding Alt and dragging from one layer to another

You can create a Texture Layer Connection by holding Alt and dragging from the source layer to the destination layer. This will find the first texture variable in the source layer and set it as the source of the first texture variable it finds in the destination layer.
Dragging Texture variable

If you drag a texture variable of a source layer onto the destination layer (Scroll Texture layer), a Layer Connection is going to get created.
Using Layer Connection Window

You can also create a layer connection manually in the Layer Connection window.

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