Texture to Mapping
Category: Generative
Last updated
Category: Generative
Last updated
Texture to mapping is one of the generative layer templates that simply renders an incoming texture to a maping you select. It is useful if you want to render one texture to several different mappings.
Blend mode: determines the blend mode that's going to be used when rendering the texture onto a mapping. The options are the familiar ones such as Normal (alpha), Screen, Multiply etc.
Opacity: determines the opacity with which texture when rendered onto the mapping.
Mapping: determines the mapping through which the texture is going to be rendered onto the object. Options are directly onto one of the viewport objects, such as the a video screen, on one of the canvases for further splitting or on one of the throwers for 3D dependent mapping of the content.
Clip mode: determines how the content is rendered onto the mapping. Options are:
Pixel perfect: renders the texture as it is without and stretching, scaling or cropping
Crop: fills the mapping in its entirety. If aspect ratios are different, the texture is going to get cropped
Stretch: fills the entire mapping but if the aspect ratios of the texture and the mapping are different, there will be stretching
Fit: scales the texture proportionally so that it fits the mapping. If aspect ratios are different, there will be empty areas in the mapping.
Texture: the texture you'd like to render to a mapping.
Angle: rotates the texture by the specified angle in degrees.
Anchor at center: if unchecked the texture is going to be rotated around the top left corner, if checked, it's going to be rotated around the center.
X: moves the texture by X pixels horizontally
Y: moves the texture by Y pixels vertically
Auto rename: select if you want the layer's name to display the state of the variables.