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Multiple materials & sources

A 3D model can contain several sub-objects on which the textures can be applied.
Good to know: For more information on how to prepare a 3D model for LightAct, please refer to Preparing 3D Models.
Click on the 3D model and navigate to the Properties window. Under Sources, you can see all the sub-objects that the 3D model contains.
Good to know: a 3D model can source it's content from a Canvas or from one or several Throwers.
Click on one of the sub-objects to open it's properties. Base color is a default color you can change at anytime.
To apply a unique texture to the 3D model, you can use either a Thrower or a Canvas.
Applying a canvas as a source of Front lights sub-object