LightTrack
Lightrack is a markerless tracking for interactive installations and events. It tracks by using various types of depth cameras installed on a ceiling. The system works in dark or bright spaces and both indoors and outdoors. It is also fully integrated into LightAct. This means you can track and output using the same software.
Tracking modes
LighTrack has two tracking modes:
Simulation and
LightTrack live.
Simulation
Simulation tracking mode is used for simulating your camera positioning in the space you want to track people. It tracks the People objects. It doesn't require special hardware and can be used with the free LightAct license.
To use Simulation tracking mode add a LightTrack sensor and a LightTrack system objects to the Viewport. In the LightTrack system properties under Sources add the available sensors to selection by double-clicking on them. Change the position of the LightTrack sensor to above a People object. Now click Start in the LightTrack system properties.
LightTrack live
LightTrack tracking mode is used for real-time tracking, rendering, and outputting. It tracks physical people in a physical space. It requires a paid LightAct license and hardware like depth cameras and projectors.
Here you can see how it works.
To enable LighTrack live add an OAK receiver node in Devices window. In the Viewport window add a LightTrack sensor and choose OAK camera as a source. Add a LighTrack system as well and choose LightTrack sensor as a source.
To start tracking click Start in the LightTrack system properties window.
For using data from the LightTrack system you can use Get LightTrack data node in Layer Layout.
LightTrack viewport objects
LightTrack system
LightTrack system is a viewport object that aggregates data from sensors.
To use it drag it from the Side bar to the Viewport and select it to open the Properties window. You can choose to use LightTrack system in Simulate or LighTrack mode.
LightTrack sensor
Similarly, LightTrack sensor is a viewport object that reads data from devices like OAK camera. Place it in the Viewport so that it mimics the physical space. In its properties window you can select a device as a source and adjust different settings like FOV to match the camera you have.
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