# Content Layer Templates

Created to render ingested content such as videos, Notch blocks, images, audio files or content arriving through live video inputs, NDI or other texture receiver nodes in the *Devices* window.

<div align="left"><figure><img src="/files/HZI5ijnFTavxWPgJ6tj8" alt=""><figcaption></figcaption></figure></div>

There are these layer templates in Content category:

* **Audio**: layer template for playing back audio assets
* **Content input**: layer template for receiving textures from *Device* nodes (for example, NDI or live video input)
* **Multi-layer**: layer template that can switch between Content input, Notch or Video sources
* **Notch**: layer template for 'playback' of Notch blocks
* [**Video**](/layers-and-layouts/stock-layer-templates/content-layer-templates/video-1.md): layer template for playing back video assets.

The variables of all of these templates, apart from *Audio* are very similar. They differ only in one Variable group which is focused on the asset itself. The other variable groups are the same and are described below.

## **Render**

Explained in [Stock Layer Templates](/layers-and-layouts/stock-layer-templates.md).

## **Resize**

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* **Resize:** if checked the texture is going to get resized.
* **New resolution:** if Resize checkbox is checked, the texture is going to get resized to the New resolution.

## **Flip**

<div align="left"><figure><img src="/files/MvWzdFGpz4zbLWYNqMBS" alt=""><figcaption></figcaption></figure></div>

* **Flip horizontal**: if checked, the texture is going to get flipped horizontally.
* **Flip vertical**: if checked, the texture is going to get flipped vertically.

## **Color adjustment**

<div align="left"><figure><img src="/files/rPDCTwLgTyqyfHb2mrGn" alt=""><figcaption></figcaption></figure></div>

* **Vibrance:** adjusts the vibrance of the texture.
* **Hue:** adjusts the hue of the texture.
* **Contrast:** adjusts the contrast of the texture.
* **Brightness:** adjusts the brightness of the texture.
* **Saturation:** adjusts the saturation of the texture.

## **Channel multiply**

<div align="left"><figure><img src="/files/XnMYVCiqWE3VFV4to08Y" alt=""><figcaption></figcaption></figure></div>

Multiplies individual channels (Red, Green, Blue, Alpha) of the texture by the chosen factor.

## **Channel invert**

<div align="left"><figure><img src="/files/AWQ0QHJnpjJS77fBZTak" alt=""><figcaption></figcaption></figure></div>

Inverts individual channels (Red, Green, Blue, Alpha) of the texture.

## **Blur**

<div align="left"><figure><img src="/files/h8XGVB3zNXfxQP3qNYMs" alt=""><figcaption></figcaption></figure></div>

Blurs the texture.

* **Blur strength:** strength of the blur algorithm.
* **Blur size:** size of the area where blur is applied.

## **Crop**

<div align="left"><figure><img src="/files/hna6VxQp8mHUeQLiHEHt" alt=""><figcaption></figcaption></figure></div>

Crops the texture. You can adjust crop levels for every corner separately in pixels.

## **Softedge**

<div align="left"><figure><img src="/files/pvhgYgRJPg79vAMl2ko9" alt=""><figcaption></figcaption></figure></div>

Adjusts the softedge of the texture. You can adjust softedge corners of all 4 corners. If you open the Layout and find the Softedge node, you can make finer modifications of the softedge.

## **Warp**

<div align="left"><figure><img src="/files/R4MCsDGRBbsWYuLBGHI4" alt=""><figcaption></figcaption></figure></div>

Adjusts the perspective warping of the texture. You can adjust 4 perspective warp points of the texture. If you open the Layout and find the Warp node, you'll be able to make finer adjustments of the warping if you desire so.


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