Render Time
Category: Generative

Render Time is one of the generative layer templates that create a small texture that tells various times in seconds.
Render 

- Blend mode: determines the blend mode that's going to be used when rendering the texture onto a mapping. The options are the familiar ones such as Normal (alpha), Screen, Multiply etc. 
- Opacity: determines the opacity with which texture when rendered onto the mapping. 
- Mapping: determines the mapping through which the texture is going to be rendered onto the object. Options are directly onto one of the viewport objects, such as the a video screen, on one of the canvases for further splitting or on one of the throwers for 3D dependent mapping of the content. 
- Clip mode: determines how the content is rendered onto the mapping. Options are: - Pixel perfect: renders the texture as it is without and stretching, scaling or cropping 
- Crop: fills the mapping in its entirety. If aspect ratios are different, the texture is going to get cropped 
- Stretch: fills the entire mapping but if the aspect ratios of the texture and the mapping are different, there will be stretching 
- Fit: scales the texture proportionally so that it fits the mapping. If aspect ratios are different, there will be empty areas in the mapping. 
 
- Angle: rotates the texture by the specified angle in degrees. 
- Anchor at center: if unchecked the texture is going to be rotated around the top left corner, if checked, it's going to be rotated around the center. 
- X: moves the texture by X pixels horizontally 
- Y: moves the texture by Y pixels vertically 
Time

- Time: with this variable you select which time you want to render. Options are: - From beginning of timeline 
- From the end of timeline 
- From beginning of layer 
- From the end of layer 
 
- Timeline: here you select which timeline you want to render the time of. This variable is ignored if you selected one of the layer options above. 
- Layer: here you select which layer you want to render the time of. This variable is ignored if you selected one of the timeline options above. 
- Seconds: the time value. This variable is set by the layer itself. 
- Text before: write the text you want to pre-append. 
- Text after: write the text you want to write after the time value. 
- Font color: the color of the text 
- Background color: the color of the background 
- Font size: the size of the font. This determines the height of the texture. 
- Auto rename: select if you want the layer's name to display the state of the variables. 
1. Inserting the layer
Through the right click menu
Right click in the Timeline, select Generative category and choose Render time layer
With the shortcut
Hold I and click in the timeline with the left mouse button
2. Choosing the mapping
Dropdown

You can select the mapping through a dropdown.
Drag & drop

If you drag a video screen, a thrower or a canvas onto any layer that has a Mapping variable in it, that variable is going to get assigned to the dragged asset.
DMX or Curves

You can also control the selected asset with the flags on the right of the variable.

Last updated
Was this helpful?
