Render Time

Category: Generative

Render Time is one of the generative layer templates that create a small texture that tells various times in seconds.

Render

  • Blend mode: determines the blend mode that's going to be used when rendering the texture onto a mapping. The options are the familiar ones such as Normal (alpha), Screen, Multiply etc.

  • Opacity: determines the opacity with which texture when rendered onto the mapping.

  • Mapping: determines the mapping through which the texture is going to be rendered onto the object. Options are directly onto one of the viewport objects, such as the a video screen, on one of the canvases for further splitting or on one of the throwers for 3D dependent mapping of the content.

  • Clip mode: determines how the content is rendered onto the mapping. Options are:

    • Pixel perfect: renders the texture as it is without and stretching, scaling or cropping

    • Crop: fills the mapping in its entirety. If aspect ratios are different, the texture is going to get cropped

    • Stretch: fills the entire mapping but if the aspect ratios of the texture and the mapping are different, there will be stretching

    • Fit: scales the texture proportionally so that it fits the mapping. If aspect ratios are different, there will be empty areas in the mapping.

  • Angle: rotates the texture by the specified angle in degrees.

  • Anchor at center: if unchecked the texture is going to be rotated around the top left corner, if checked, it's going to be rotated around the center.

  • X: moves the texture by X pixels horizontally

  • Y: moves the texture by Y pixels vertically

Time

  • Time: with this variable you select which time you want to render. Options are:

    • From beginning of timeline

    • From the end of timeline

    • From beginning of layer

    • From the end of layer

  • Timeline: here you select which timeline you want to render the time of. This variable is ignored if you selected one of the layer options above.

  • Layer: here you select which layer you want to render the time of. This variable is ignored if you selected one of the timeline options above.

  • Seconds: the time value. This variable is set by the layer itself.

  • Text before: write the text you want to pre-append.

  • Text after: write the text you want to write after the time value.

  • Font color: the color of the text

  • Background color: the color of the background

  • Font size: the size of the font. This determines the height of the texture.

  • Auto rename: select if you want the layer's name to display the state of the variables.

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