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LightAct 4 Documentation
Understanding the Basics
Overview of Content Pipeline
Pushing Content out of LightAct
Terminology
How to map Content
Working quickly in LightAct
Launching LightAct with Arguments
Top Bar
LightAct Performance
Transitioning to LightAct from other media servers
Switching to LightAct
LightAct for disguise Operators
Content mapping
Canvas mapping
Throwers
3D model
Rendering Mode
Multiple materials & sources
Preparing 3D Models
Outputting 3D Model's Texture
Content Playback
Video Formats & Codecs
Playing Video
Playing Image Sequences
Images
Playing Notch Blocks
Video Playback Performance
Projection Mapping
Projection Mapping
Projection Study
2D Projection Mapping Workflow
3D Projection Mapping Workflow
3DCal
Iris
AutoBlend
Warp & Blend
Texture Mask
DMX
Overview
DMX Setup
DMX Out
DMX In
Unreal Engine
Unreal Engine Integration Overview
Required Unreal Engine Plugins
UnrealLink
Texture Sharing
Integrations
Camera and object tracking
Network
Serial
Audio
Content IO
OSCIn
10-Bit Displays
Timelines, Sequences, Layers and Templates
Overview
Timelines Window
Sequence Window
Layers, Nodes, and Variables
Markers
Cue List
LightNet
LightNet Overview
LightNet Clusters
LightNet Performance
LightSync
GPU Management
EDID Management
Multiple GPUs
DisplayPort - HDMI converters
Licensing
Licensing Overview
Adding or updating a License
Applying a License
Transferring a License
Troubleshooting
Iris Troubleshooting
Unreal Engine Integration Troubleshooting
LightNet Troubleshooting
Notch Troubleshooting
GPU Management Troubleshooting
Asking for support
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3D model
Import a 3D model by dragging in anywhere in LightAct.
Supported formats of 3D model files are listed
here
.
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Spherical Thrower
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Rendering Mode
Last modified
1yr ago