Index manager
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Index manager allows you to control Layer variables such as Assets, Mappings and Devices with DMX.
Index manager is categorized into collections and slots.
If you set the DMX flag of a layer variable of one of these 3 types to true and set it to 16bit, then you'll be able to use it with Index manager.
Good to know: all stock layer templates have all variables set up to work with Index manager out of the box.
When you assign a particular layer to DMX In window, you'll see which channel these variables will listen to. In the above example Video asset variable of the Video layer will be determined by channel 16 and 17. In the above image, both of these channels are 0.
This means that this Video asset variable will be set to the video asset in collection 0 and slot 0.
You can fill the slots manually or automatically.
To fill them manually, just drag an asset from Asset window manually.
To fill a Mapping collection slot, just drag from one of the mappings (screens, canvases, throwers...) to a slot.
And to fill a Device collection, alt + drag from a device node onto a slot.
To fill the slots automatically, you can click on the properties icon and select Autofill.
Autofill analyses the names of objects (assets, mappings or devices) and asset collections and assigns them to the corresponding collection and slot.
For example, the video asset 005_theSnacks.mp4 is assigned to collection 0 because it's not in any Asset collection (in the Assets window). In this collection, it is assigned to slot 5, because it has 005 in the beginning of its name.
The video asset 002_syncTest_opus_HAP.mov video asset is assigned to slot 002 (because of the '002_' in its name) and collection 1, because it's in an Asset collection called 001_intro.
Good to know: The examples above focus primarily on Asset indexing, but the approach is the same for Devices and Mappings.