Projection Study
Last updated
Last updated
If you are using a multi-server setup, please note that Projection Study can only be run on the Primary machine.
Projection Study is a feature which helps you determine the number of projectors your project might need, along with their location, orientation, resolution and brightness.
Place all objects you would like to project content on into the Viewport.
Add as many projectors to the Viewport as you estimate would cover your project's needs. Place the projectors in appropriate locations and change their Properties as you consider fitting.
Map the objects you have placed on the Viewport to the projectors.
In our case, we have a single 3D car model which is mapped on 5 separate projectors.
To use this feature, click on Tools in the Top Bar and choose Projection Study.
A window will appear, where you can select the projectors and objects you would like analyze.
Projection Study has four modes which you can find in the Setup section:
Projected content shows exactly what the projection is going to look like.
Shadow analysis helps you determine which areas of your model are not getting any light.
In Illuminance mode you can adjust the lux scale so it fits your project setup.
Pixel size is very useful for detecting pixel stretching. You can do this through observing the pixel grid outputted on all of your projected objects.
Select the wanted mode and click on the Enable button.
Good to know: Once you enable Projection Study, you should see a tag on the upper left side of the Viewport. In this setup, only the objects and projectors you have chosen to analyze will appear in the Viewport.
The other key purpose of projection studies is to analyze blending. You can blend your projectors by using Autoblend feature.
The results can be visualized in both Projected content and Illuminance modes.
From this point on, the idea is to adjust the projectors' position, location, resolution or brightness to get the best possible results.