Playing Notch Blocks
Last updated
Last updated
As with all other asset types, playback of Notch blocks is happening in a layer. The main node taking care of Notch Block playback is, surprisingly, called Play Notch Block.
When you drag an imported notch block into the Layer Layout window, the block will load and the node will display all the exposed parameters of the block.
You need a valid Notch Playback license to play a Notch block in LightAct.
Drag the texture connection from the Play Notch node and connect it to Texture input on the Render to Canvas node. Connect the input with a Tick node to see a live preview of your Notch Block.
Notch playback doesn't work on Integrated graphics card, such as Intel UHD Graphics. Please make sure LightAct is running on NVidia GPU and not on the integrated GPU.
In Notch Builder it is possible to set some parameters as Exposed. These parameters appear as node pins in the Play Notch Block node.
You can adjust them using standard principles of Layout visual programming.
If you select the Notch node, you can see additional properties on the right:
Resolution: here you can adjust the resolution of the block's output,
Render: in this dropdown you can decide whether LightAct will trigger Notch's render cycle every frame, every 2nd, 3rd... and so on frame,
Layer: if your Notch block has multiple layers, you can decide which you one you want to use here,
Unload on layer exit: if enabled, it purges Notch block from Video RAM on Layer exit in order to save VRAM.