Cubic thrower
Last updated
Last updated
Cubic throwers are used to throw 360 content that uses cube mapping. It is commonly used for projecting textures from Unreal Engine.
We can place a Cubic thrower by drag and dropping it from the menu and dragging and dropping somewhere on a Viewport.
To throw content from the Cubic thrower, we need 6 textures, one for each face of the cube. We can easily assign images to the Thrower with a To Cube Map node. A cube map is a collection of 6 textures that represent a 360 environment.
Example of a Cube map.
We have to assign images to the corresponding inputs on the Cube Map node.
The result is a 360° projection.
Make sure that both the Cubic thrower and the 3D object you are projecting on has sufficiently high resolution