Cubic thrower
Cubic throwers are used to throw 360 content that uses cube mapping. It is commonly used for projecting textures from Unreal Engine.
We can place a Cubic thrower by drag and dropping it from the menu and dragging and dropping somewhere on a Viewport.
To throw content from the Cubic thrower, we need 6 textures, one for each face of the cube. We can easily assign images to the Thrower with a To Cube Map node. A cube map is a collection of 6 textures that represent a 360 environment.
Example of a Cube map.
We have to assign images to the corresponding inputs on the Cube Map node.
The result is a 360° projection.
Make sure that both the Cubic thrower and the 3D object you are projecting on has sufficiently high resolution
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