Texture Sharing

There are 3 workflows to get Unreal Engine's texture (also called content) back to LightAct:

Thrower2UCam

In this workflow, LightAct thrower is used to create an nDisplay viewport.

Thrower2UCamchevron-right
circle-info

This is the most common workflow.

Projector2UCam

In this workflow, a LightAct Projector is used to create an nDisplay viewport.

circle-info

This workflow is very similar to Thrower2UCam, however, it is recommended to use it only on very specific use cases.

Projector2UCamchevron-right

ViewportUCam

This is the only workflow where you are not launching nDisplay from LightAct, because it relies on a specific Unreal Blueprint to share Unreal's Viewport.

ViewportUCamchevron-right

Last updated

Was this helpful?