Cue List
You can access the Cue List window by going to Window and choosing Cue List.
In the Cue List window, you can see a list of all Cues included in the entire project and you can easily trigger predetermined Cue actions during a live event.

In the Trigger column, each Cue displays an icon that matches the Play state change property of a given cue. Clicking on the Trigger icon will prompt the Playhead to jump to that Cue and execute the On playhead pass action.
In the Position column, each Cue displays its position in the Timeline, as well as its position in the Timeline relative to the Playhead.
Play state change column determines whether the play state of this Timeline should change when that cue is triggered.
Use as Cue checkbox for Sections and Markers

Sections and Markers appear in the Cue list window only of their Use as cue checkbox is set to true.
Global Cues
Global Cues allow you to trigger actions that are not tied to a specific position on the Timeline. This is useful in situations like fading out when a performer leaves the stage, ensuring flexibility and responsiveness during live events.
Event Global Variable
To add a Global cue, you first need to add a global variable of type Event.

Using the Layer Layouts, you can program the desired action you want to occur upon a trigger. You can do this by creating a Getter node from the Event variable which triggers a lifeline output anytime the Event variable is triggered.

Global Cue
To be able to see an Event variable as a Global Cue in the Cue list window, click on the
control icon to enable it.

From this point forward, clicking the Trigger button of the Global cue in the Cue List window will trigger the Event, regardless of where the Playhead is in the Timeline, as long as the Layer where the logic is programmed is active at the time of clicking.
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