# Cue List

You can access the *Cue List* window by going to **Window** and choosing **Cue List**.

In the *Cue List* window, you can see a list of all *Cues* included in the entire project and you can easily trigger predetermined *Cue* actions during a live event.

<figure><img src="https://3312042618-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9sVaJpWJhPbmscipukhh%2Fuploads%2FmAQyRvvtDjDS7V3PWWxM%2Fimage.png?alt=media&#x26;token=7ffa34bd-d783-4446-8c32-3418ce7670c7" alt=""><figcaption></figcaption></figure>

* In the **Trigger** column, each *Cue* displays an icon that matches the ***Play state change*** property of a given cue. Clicking on the **Trigger** icon will prompt the Playhead to jump to that *Cue* and execute the *On playhead pass* action.
* In the **Position** column, each *Cue* displays its position in the *Timeline*, as well as its position in the *Timeline* relative to the *Playhead*.
* **Play state change** column determines whether the play state of this Timeline should change when that cue is triggered.

{% hint style="info" %}
**Good to know:** If the **Cue** is placed beyond the timeline duration in the *Timeline*, its position in the *Cue list* window will have a yellow warning color. You need to disable *Auto duration* in the Timeline's properties for that.
{% endhint %}

## Use as Cue checkbox for Sections and Markers

<div align="left"><figure><img src="https://3312042618-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9sVaJpWJhPbmscipukhh%2Fuploads%2FSYIEKWkXboiCX5sLdc4m%2Fimage.png?alt=media&#x26;token=5e24726b-538e-4f76-8bea-c03c0b9e626b" alt=""><figcaption></figcaption></figure></div>

Sections and Markers appear in the Cue list window only of their Use as cue checkbox is set to true.

## Global Cues

*Global Cues* allow you to trigger actions that are not tied to a specific position on the *Timeline*. This is useful in situations like fading out when a performer leaves the stage, ensuring flexibility and responsiveness during live events.

### Event Global Variable

To add a **Global cue**, you first need to add a *global variable* of type **Event**.

<figure><img src="https://3312042618-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9sVaJpWJhPbmscipukhh%2Fuploads%2Fgit-blob-c12d1e619a1c1cf18a6b2ad830656a36a42baff5%2F240926-AddEventVariable.gif?alt=media" alt=""><figcaption></figcaption></figure>

Using the *Layer Layouts*, you can program the desired action you want to occur upon a trigge&#x72;*.* You can do this by creating a *Getter node* from the *Event* variable which triggers a lifeline output anytime the **Event** variable is triggered.

{% hint style="info" %}
**Good to know:** You can learn more about *Getter nodes* in the [Variable Management](https://docs.lightact.com/layers-and-layouts/layer-layouts/variables/variable-management) chapter.
{% endhint %}

<figure><img src="https://3312042618-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9sVaJpWJhPbmscipukhh%2Fuploads%2Fgit-blob-ccc6ac2108c3daebd84da5b8dfd55e049e2ceaf9%2F240926-TriggerEvent.gif?alt=media" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
**Good to know:** The [*Set fade*](https://docs.lightact.com/layers-and-layouts/stock-layer-templates/control-layer-templates/set-fade) layer template changes the fade of a video output, section, or layer when the corresponding **Event** variable is triggered.
{% endhint %}

### Global Cue

To be able to see an **Event** variable as a *Global Cue* in the *Cue list* window, click on the ![](https://3312042618-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9sVaJpWJhPbmscipukhh%2Fuploads%2Fgit-blob-6a706a7bb5a74a70dd5758f74225e10f374f5669%2Fimage.png?alt=media) control icon to enable it.

<figure><img src="https://3312042618-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9sVaJpWJhPbmscipukhh%2Fuploads%2Fgit-blob-23d39f1ad079ab473883497049616927c74d1c8a%2F240926-EnableCue.gif?alt=media" alt=""><figcaption></figcaption></figure>

From this point forward, clicking the **Trigger** button of the *Global cue* in the Cue List window will trigger the *Event*, regardless of where the *Playhead* is in the *Timeline*, as long as the *Layer* where the logic is programmed is active at the time of clicking.
