> For the complete documentation index, see [llms.txt](https://docs.lightact.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lightact.com/real-time-content-playback/touchdesigner.md).

# TouchDesigner

LightAct can play .tox files exported from TouchDesigner as a TouchDesigner component.

<div align="left"><figure><img src="/files/ojCJzBi23AHNhfmIDKw6" alt=""><figcaption></figcaption></figure></div>

If you copy these .tox files into Assets/TouchDesigner folder they will appear in LightAct.

<div align="left"><figure><img src="/files/z1p9oD0B98PS3d8Ridtm" alt=""><figcaption></figcaption></figure></div>

<div align="left"><figure><img src="/files/O9D1xylAQljzTPhHQDkb" alt=""><figcaption></figcaption></figure></div>

To play these .tox files in LightAct you would use Play TouchDesigner Component nodes.

{% hint style="info" %}
**Good to know**: when you select a TouchDesigner asset in the dropdown, it takes a minute or two to load TouchDesigner component.
{% endhint %}

<figure><img src="/files/mbzbMBW3hl2rNyBaiO2e" alt=""><figcaption></figcaption></figure>

When TouchDesigner component loads, the node updates itself with new input and output pins and is ready for use.

## Prerequisites

In order to be able to play TouchDesigner components in LightAct you need:

1. a TouchDesigner commercial or above license
2. TouchDesigner installed on your machine.

## Other considerations

{% hint style="warning" %}
**Multi-gpu systems:** TouchDesigner integration on multi-GPU systems is not supported at the moment.
{% endhint %}
