LightAct 4 Docs
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LightAct WebpagePDF Version
  • LightAct 4 Documentation
  • Quick Start
    • Terminology
    • User Interface
    • Shortcuts
    • Content flow
  • Transitioning to LightAct from other media servers
    • Switching to LightAct
    • LightAct for Disguise Operators
    • LightAct for Pixera Operators
  • Assets
    • Video, images and image sequences
    • Notch and TouchDesigner
    • Audio files
    • 3D models
    • Asset versioning
  • TIMELINES
    • Overview
    • Project framerate
    • Sections & Markers
    • Cue List
    • Syncing to a timecode
  • LAYERS AND LAYOUTS
    • Overview
    • Layers
    • Stock Layer Templates
    • User Layer Templates
    • Variables
    • Fade in and Fade out
    • Cross-fade
    • Nodes
  • Node reference
    • Node reference
    • Layout nodes
    • Device nodes
  • Video Playback
    • Playing video files
    • Frame buffering
    • Proxy video files
    • Video playback performance
  • Real-time content playback
    • Notch
  • Unreal Engine
    • Unreal Engine Integration Overview
    • Required Unreal Engine Plugins
    • UnrealLink
    • Texture Sharing
  • Content mapping
    • Canvas mapping
    • Throwers
  • Projection Mapping
    • Projection Mapping
    • Projection Study
    • 2D Projection Mapping Workflow
    • 3D Projection Mapping Workflow
    • 3DCal
    • Iris
    • AutoBlend
    • Warp & Blend
    • Texture Mask
  • DMX
    • DMX Overview
    • DMX Setup
    • DMX Out
    • DMX In
    • DMX by UV
  • Integrations
    • Camera and object tracking
    • Network
    • Serial
    • Audio
    • Content IO
    • OSCIn
    • 10-Bit Displays
  • LightTrack
  • LightNet
    • LightNet Overview
    • LightNet Clusters
    • LightNet Performance
    • LightSync
  • Miscellaneous
    • WebUI Setup
    • Launching LightAct with Arguments
  • GPU Management
    • EDID Management
    • Synchronize GPU Outputs
    • Multiple GPUs
    • DisplayPort - HDMI converters
  • Licensing
    • Licensing Overview
    • Adding or updating a License
    • Applying a License
    • Transferring a License
  • Troubleshooting
    • Iris Troubleshooting
    • Unreal Engine Integration Troubleshooting
    • LightNet Troubleshooting
    • Notch Troubleshooting
    • GPU Troubleshooting
    • Asking for support
  • Preparing your hardware for LightAct
    • Getting your hardware ready to run LightAct
    • Setting up your computer
    • Testing your computer
    • Testing video playback
  • Release Changelogs
    • How are Changelogs generated
    • LightAct 4.13 Beta 2
    • LightAct 4.13 Beta 1
    • Changelogs before 4.13
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