Content mapping overview
By Content mapping we mean the path that a texture takes to get from a layer in a timeline to a Viewport object. How a texture gets from a Viewport object to a physical display is covered in Output Maps chapter.

This image shows there are 3 ways:
Direct mapping: direct mapping is when content is rendered directly to Viewport object
Canvas mapping: canvas mapping is a 2D workflow where content is first rendered to a 2D texture of a Canvas and then from there, in various configurations, to viewport objects. Canvas maps allow you to splice, cut and modify the texture from the canvas before it is rendered to the Viewport object
Throwers: throwers are a type of mapping that takes 3D position of the viewport objects in consideration.
Direct mapping

To map a layer directly onto a viewport object simply select it in the Mapping variable.

You can also do the same thing by dragging from the Viewport object to the layer.
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