Output Maps

Output Maps is where you set up how the content from Viewport objects, such as Video screens or Projectors, is going to get pushed out through Physical outputs on the GPU. In the Output Maps window, there are 3 distinct areas:
Viewport objects (in red rectangle): here you will see all the Viewport objects that are selected in the Properties on the right.
Virtual outputs (in green rectangle): here you will see all your Virtual outputs. They may or may not yet be mapped to a Physical output.
Physical outputs (in purple rectangle): here you will see all the detected Physical outputs on your machine or machines if you are in a multi-machine environment.
Process
The set up process is divided into 3 steps.
Create your Virtual outputs.
Map:
Objects to Virtual outputs and then
Virtual outputs to Physical outputs. This tells LightAct where you want each Virtual output to go.
Enable the Virtual outputs that you want to output. This enables that output.
Creating Virtual outputs
There are several ways to create a Virtual output.

If you right click on a detected Physical output, you are going to get this menu:
Create matching output creates a Virtual output with the same resolution as the detected Physical output.
Create and map matching output creates a Virtual output with the same resolution as the detected Physical output and also maps it to that Physical output.

Alternatively, if you right click in the Outputs area, you'll get this menu where you can create a Virtual output of different resolutions.
Mapping content from Viewport objects to Virtual Outputs

The process is the same as in Canvas Maps, so refer to that article.
Mapping Virtual outputs to Physical outputs

If you:
drag from the Properties icon of a Virtual output to a Physical output, you are going to map it there.
Shift + drag will map it and enable it at the same time.

Alternatively, if you left click on the Properties icon near the top right corner of every Virtual output, you'll get this menu. In the Mapping section, you can map this Virtual output to one of the discovered Physical outputs.
Enable-ing Virtual outputs
When you enable a Virtual output, a new full screen window will get created that will cover that output in its entirety.

To enable a Virtual output, click on the Properties icon and then click on Enable.
Shortcuts

There are a couple of shortcuts that make your workflow faster:
Dragging as shown above will create a Virtual output with the same resolution as the Source area and map it to that Physical output.
Shift-dragging does the same thing, except that it also enables the Virtual output in the end.
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