LightAct supports .fbx and .obj 3D formats and to an extent .dae.
Good to know: FBX is the preferred format and the one that has the best support.
If you want to apply content on a 3D model, you need to properly UV map it and make sure that the normals are facing the correct way.
By default LightAct uses Shaded Render mode, as it is the most appropriate for general visualisation in the Viewport.
If the 3D model is a Source for a projector, always use Unshaded render mode. Otherwise the content won't look as intended.
Last updated 1 month ago
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