# 3D models

LightAct supports **.fbx** and **.obj** 3D formats and to an extent .dae.

{% hint style="info" %}
**Good to know:** FBX is the preferred format and the one that has the best support.
{% endhint %}

If you want to apply content on a 3D model, you need to properly UV map it and make sure that the normals are facing the correct way.

{% content-ref url="3d-model/uv-mapping-of-3d-models" %}
[uv-mapping-of-3d-models](https://docs.lightact.com/assets/3d-model/uv-mapping-of-3d-models)
{% endcontent-ref %}

## Render mode

<div align="left"><figure><img src="https://3312042618-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9sVaJpWJhPbmscipukhh%2Fuploads%2F97ury0ZTWfvRdU8OX7cL%2Fimage.png?alt=media&#x26;token=2a252080-df50-4cba-8064-b6ae0292d10b" alt=""><figcaption></figcaption></figure></div>

By default LightAct uses **Shaded Render mode**, as it is the most appropriate for general visualisation in the Viewport.

<div align="left"><figure><img src="https://3312042618-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9sVaJpWJhPbmscipukhh%2Fuploads%2FdZE6NhXLLvaDoHbbxGPf%2Fimage.png?alt=media&#x26;token=c17b9df1-6314-4e3a-8636-5b3ec8b38334" alt=""><figcaption></figcaption></figure></div>

{% hint style="warning" %}
If the 3D model is a Source for a projector, always use **Unshaded** render mode. Otherwise the content won't look as intended.
{% endhint %}
