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LightAct 4.14.B1

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This changelog was created on 13 March 2026. It includes 6 Epics and 49 upgrades.


Mapping Improvements For 4.14

Enhanced CanvasMaps and OutputMaps windows for improved speed and convenience during large-scale events.

Features

There are 5 new features in this epic.

LA4-5675: Canvas Maps Upgrade For Large Projects

CanvasMaps window has been completely reworked. Now you can easily filter out specific canvases and objects that you want to work on and organise them by collections.

Status: Done | Requesters: SUP

LA4-6647: Dragging From Objects/outputs To Canvases/objects In Canvasmaps/outputmaps

Add a drag handle to speed mapping. Each Object in CanvasMaps and each Virtual Output in OutputMaps now shows a gray upward arrow. Drag this arrow onto a Canvas (CanvasMaps) or an Object (OutputMaps) to auto-create a subarea matching the dragged item’s resolution. This streamlines setup, especially when routing many LED screens from a single canvas.

Status: Done | Requesters: SUP

LA4-6645: Outputmaps Upgrade For Large Projects

Improved OutputMaps organization:- Objects list mirrors prior layout, with key changes.- Eye icon controls visibility in CanvasMaps (not Viewport).- Eye and Solo on a collection apply to the collection and all children.- Solo reveals the collection and children, hiding all others.- Default visibility: Video Screens, Projectors, 3D Models = visible; Throwers = hidden.- Non-texture-output objects (e.g., People, Iris Cams) are either omitted or listed as permanently hidden, removing legacy flags.- Object order matches the Objects window ordering.

Status: Done | Requesters: SUP

LA4-5772: Duplicate Multiple

Duplicate multiple allows you to create an array of subareas in Canvas Maps and Output Maps windows.

Status: Done

LA4-6248: Quick Typing Of Resolution When Creating A New Viewport Object

Improved drag-and-drop dialogs in the Viewport allowing you to immediately enter the most commonly modified properties such as resolution, name, pixel pitch (which determines the size) and so on. Applies to Video screens, Projectors and Throwers and 3D models.

Status: Done | Requesters: SUP

Improvements

There are 18 new improvements in this epic.

LA4-6286: New Canvases Window

Introducing a dedicated Canvases window that mirrors the Objects window but lists only Canvases.

Status: Done | Requesters: SUP

LA4-6151: Render (and Click) Order Of Overlapping Subareas

Fix UI overlap that prevents dragging from the left area’s arrow when covered by the adjacent subarea. Users must currently move the right subarea first. Ensure arrows and related buttons are always on top and clickable, or support vertical arrangement of areas to avoid occlusion. Additionally, when a subarea is selected, its action buttons should remain consistently visible. This improves usability and reduces unnecessary interaction steps.

Status: Done

LA4-6733: New Enable / Disable Icon

Introduce a distinct enable/disable icon to clearly indicate when an element’s functionality is turned off (e.g., a hidden video screen may still output). Katarina will design the new icon. Apply it by replacing the current eye icon in Tracks and in Layer connections. Keep the eye icon for visibility only.

Status: Done

LA4-6708: Resize Tooltip

Request to show a tooltip near the cursor displaying current Width and Height while dragging resize handles.

Status: Done

LA4-6704: F Shortcut In Canvas Maps, Output Maps And Devices Windows

Pressing F in CanvasMaps, OutputMaps or Devices window will focus the window to its initial position.

Status: Done

LA4-6700: Ctrl Menu Upgrade

In CTRL Menu you can now freeze and unfreeze outputs.

Status: Done | Requesters: SUP

LA4-6698: Frozen Output Warning 1

If an output is frozen, there is a warning in the Output Maps window.

Status: Done

LA4-6663: Moving Subareas From One Rectangle To Another

Resolved an issue in Canvas Maps where dragging a subarea to a different video screen placed it at incorrect coordinates. The subarea now appears exactly where the mouse is released.

Status: Done | Requesters: SUP

LA4-6660: Right Click Actions On Multiple Subareas

Introduce a right-click context menu to Maps windows, matching the behavior on layers. Menu items:- textDisabled("Mapping:")- Add to output/objects- Unmap from outputs/objects- separator- textDisabled("Edit:")- Duplicate- Duplicate multiple (LA4-5772)- DeleteThis ensures feature parity and streamlines editing and mapping workflows.

Status: Done

LA4-6643: Ability To Have Less Than 36 In Padding

Components now support padding values below 36. The minimum padding is reduced to 8 (previously 36), enabling tighter, more space-efficient layouts. Use any value from 8 upward to fine-tune spacing to your design needs.

Status: Done | Requesters: SUP

LA4-6605: Selecting And Moving Multiple Subareas

Added proper multi-select and group move for Subareas. You can now select multiple Subareas via lasso (mouse drag) or Ctrl+click, then move them together with mouse drag or arrow keys. Behavior is consistent across Canvas and Output Maps.

Status: Done

LA4-6563: Scale Subarea Proportionally With Corner Pin

Corner pin of a subarea can be used to either freely resize a subarea or, if you hold Shift, limit the resize to proportional.

Status: Done

LA4-6562: Disable Subarea Snapping

Holding Ctrl while dragging now temporarily disables snapping when moving or resizing subareas, enabling precise, freeform placement.

Status: Done

LA4-6503: Freeze All In The Outputmaps Window

Added a Freeze all/Unfreeze all button above the Fade up control, mirroring the option in the CTRL menu. This makes bulk freezing faster and more accessible during workflows.

Status: Done | Requesters: SBA

LA4-6254: Always The Same Pixel Movement With Arrow Keys

Standardized map panning behavior across all windows. A short press now moves the view by exactly 1px, independent of zoom level. Press-and-hold performs an immediate 1px move, waits 1 second, then continues moving in 1px increments for smooth, consistent navigation.

Status: Done

LA4-6288: Snap To Center

Subareas now snap to the canvas center during mapping. When moving a subarea, it automatically aligns to the central point, enabling faster, more precise placement and consistent layouts.

Status: Done | Requesters: GBD

LA4-5776: Different Unmap Options

Streamlined unmapping actions to reduce confusion and clutter. All redundant “Unmap from …” options have been removed, except:- “Unmap from objects” within canvases (visible in CanvasMaps)- “Unmap from outputs” within objects (visible in OutputMaps)This change consolidates functionality, keeps context-specific actions where they’re most useful, and simplifies the user interface.

Status: Done

LA4-5677: Ctrl+s Saves The Project Even If The Focus Is On One Of The Output Windows

Add Ctrl+S support in Output windows to save projects when the UI isn’t accessible. This addresses single-display setups where a project auto-starts at Windows boot via GUI Manager. If Always on Top is off, the UI can cover the Output; if on, the UI can’t be reached to save. The shortcut enables reliable saving without changing window focus.

Status: Done | Requesters: CCE


Workspace And Gui Upgrades For 4.14

Enhanced Workspaces for improved usability and functionality.

Features

There are 4 new features in this epic.

LA4-4288: Workspaces In The Top Menu

Workspaces are now accessible in the top menu.

Status: Done

LA4-6771: Gui Update

LightAct’s user interface has been refreshed with more contrast, a bit more color and a bit more rounded edges.

Status: Done

LA4-6625: Auto Collapsing Windows

Auto-collapsing undocked windows is a feature that automatically collapses unfocused floating (undocked) windows and stacks them to the right of the Viewport toolbar. You can disable this feature in the Preferences window in the UI tab.

Status: Done

LA4-6200: Workspaces For 2 Screens

Added dual-screen workspace support. When the “2-screen Workspace” option is enabled, pressing F11 now spans the main window across two displays instead of a single one.

Status: Done

Improvements

There are 1 new improvements in this epic.

LA4-6657: Reset Windows

Added a safeguard for misplaced floating windows. Users occasionally encountered floating panes positioned off-screen and couldn’t drag them back. A new Edit > Reset Windows command restores all floating windows to their default position and size, including previously saved locations for closed or collapsed panes, ensuring quick recovery of a usable layout.

Status: Done


Easier Searching For Things

Search bars added to all dropdowns and lists for quicker object finding.

Features

There are 6 new features in this epic.

LA4-6638: Timeline Elements Searching And Info

Added an Elements panel to Timeline properties (below DMX) for quick navigation of sections, markers, and layers. Includes a real-time search with auto-selection of the top result; press Enter to jump to it. Columns: Trigger, Time Point, Position, Type (all consistent with the Cue list), and Update. Update shows active layer update time; inactive layers and sections display Inactive. Active sections and layers are highlighted in green. Press Ctrl+F in Timeline properties to focus and select the search box text instantly.

Status: Done | Requesters: SBA

LA4-6635: Search For Cues

Added a search box to Cue List with real-time filtering as you type, consistent with Assets and Objects. Supports searching by name (e.g., “Section 1”) and Cuexyz IDs (e.g., 77.65.82).

Status: Done | Requesters: SBA

LA4-6633: Objects Window Upgrade

Search bar in Objects window moved to the top. Ctrl+F shortcut pressed when mouse is in Viewport or Objects window immediately places focus on the search. When you type in search keyword the object list updates in real-time.

Status: Done

LA4-6631: Asset Easier Searching

- Removed the collapsible header from Asset Repository.- Moved the Search bar and hamburger icon to the top of the window.- Ctrl+F over the Assets window now focuses the Search bar and selects existing query text.- Search updates live, selecting the topmost matching asset directly in the table (no popup).- Up/Down arrows navigate selection within results; Properties panel updates in real time.- Pressing Enter exits the Search bar while keeping the current asset selected.

Status: Done | Requesters: SBA

LA4-5750: Search For Variables

When a Layer is selected, a search bar appears above Layer variables. Typing filters the variable list (consistent with Assets and Objects), auto-highlighting the top result. Arrow Up/Down updates the selection. Pressing Enter moves focus to the variable’s first editable control—for example, to the float input for Fade In, or to the name field for Opacity.

Status: Done

LA4-5749: Search Bars In All Dropdowns

Enhanced dropdowns with built-in search for faster selection. When expanding a dropdown (e.g., Asset, Objects), focus moves to a search bar at the top so you can start typing immediately. The list filters in real time.

Status: Done

Improvements

There are 3 new improvements in this epic.

LA4-6672: Alphabetical Asset Sorting

Asset lists now sort by name in ascending alphabetical order, matching Windows Explorer behavior. This replaces the previous “first come, first serve” ordering, ensuring consistent, predictable results regardless of import time.

Status: Done | Requesters: SUP

LA4-6646: Reordering By Dragging In Various Lists

Improved object organization for easier CanvasMaps and OutputMaps editing (LA4-5675, LA4-6645). Objects in the Objects window can now be reordered using the same behavior as variables: dragging and dropping an object onto another places it directly above the target. Dropping onto a collection is not allowed. Collections are always pinned at the top.

Status: Done

LA4-6634: Ctrl+f In Timeline Editor Window

Pressing Ctrl+F when your mouse is in Timeline Editor window, now moves focus to the appropriate Search box. If a layer is selected, focus jumps to the Variables Search for immediate variable lookup. If no layer is selected, focus moves to the Elements search.

Status: Done | Requesters: SBA


Asset Management For 4.14

Improvements

There are 1 new improvements in this epic.

LA4-6738: Asset Version Order

Adjusted version ordering to display the newest versions first. Previously, versions were listed from oldest to newest, making recent releases harder to find. The interface now sorts versions in descending order (e.g., v14, v13, v12, v4, v3, v1) for quicker access.

Status: Done | Requesters: SUP


Better Timeline Programming In 4.14

Enhanced features ensure faster and more efficient timeline programming.

Improvements

There are 6 new improvements in this epic.

LA4-6749: Unwanted New Track Creation

Fixed a drag-and-drop misinterpretation where placing an asset slightly to the right of a layer was treated as a drop onto the layer, creating an unintended new track. Improved hit detection now respects the intended placement.

Status: Done | Requesters: RIG

LA4-6686: Number Of Selected Objects

The Properties panel now shows counts for multi-selections of Viewport objects or timeline elements.

Status: Done

LA4-6576: When You Drag An Asset Onto The Timeline The First Option Should Already Be Selected

Improved drag-and-drop workflow on the Timeline. After dropping an asset, the first option is now preselected, allowing immediate confirmation with Enter. Use Up/Down arrows to switch options and press Enter to confirm. This enables a smooth, mouse-free flow right after dropping an asset and speeds up asset creation.

Status: Done

LA4-6556: Crossfade Cleanup

Crossfade types are unified across Timelines, Sections and Layers. There are 3 options: None - disables crossfade, FadeHold and FadeDip.

Status: Done

LA4-6555: Playhead Should Move Continuously When Holding Arrow Keys

Holding an arrow key now scrubs the playhead continuously, with smart acceleration. It starts frame-by-frame, then ramps to 2, 3, 4, and beyond up to a sensible limit—delivering precise nudging and faster timeline navigation.

Status: Done

LA4-6467: Timeline Update Times

Timeline update times are now shown correctly in the Timeline editor window.

Status: Done


Qol March 26

Improvements

There are 2 new improvements in this epic.

LA4-6753: Read Midi Cc Notes

Issue fixed where “New message” output pin on Read MIDI CC node appears to trigger continuously.

Status: Done | Requesters: SVJ

LA4-6597: Capital A In String Variable

Fixed the issue where Shift+A did not insert capital A into a text field.

Status: Done | Requesters: RIG

Other Upgrades

There are 3 new upgrades in this epic.

LA4-6721: Additional Devices Logs

Added standardized enablement logs across all Device nodes to improve diagnostics, including cases where projects open with devices already enabled. Each device now logs:- “Enabling …” at a low level (not tied to UI checkbox)- Success or failure (“ enabled.” / “Failed to enable .”)Device specifics:- NDI Sender: “Enabling NDI Sender 0…”, “NDI Sender 0 enabled.”- NDI Receiver: added “NDI receiver enabled…”- Audio Input: added “Enabling audio input…”- Audio Output: added “Enabling audio output…”- DirectShow: added start and success/failure logsAids pinpointing crashes during enablement.

Status: Done

LA4-6717: Crash On Failed To Create Ndi Sender

Opening a project with an enabled NDI Sender that uses a name already in use causes a crash. To reproduce: run an NDI Sender on the machine (e.g., another LightAct instance broadcasting “LightActNDI0” or NDI Test Patterns broadcasting “Test Pattern”). Then open LightAct, create an NDI Sender with the same name, and enable the device node. The application crashes immediately due to the name conflict.

Status: Done | Requesters: SUP

LA4-6621: Autoblend Depth Images Are Not Working Properly Anymore

Fixed an issue with AutoBlend blend images not showing correctly in some cases due to a confict with Angle cuttof feature.

Status: Done

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