# LightAct Timecode

Setting up LightAct Timecode allows LightAct to send it's timecode to Unreal.

<figure><img src="/files/ZyjRS2EsXE9hgxh9UCaj" alt=""><figcaption></figcaption></figure>

To do that, create **a new Blueprint Class Asset**.

<div align="center"><img src="/files/QKRoqBPh2HBKAnA7ngET" alt=""></div>

Type *LightAct* into the search box and then select **LightActTimeCode** as the parent class.

Name the new asset in any way you want, but remember the name as you'll need it in the next step.

## Enabling LightAct Timecode

<figure><img src="/files/Nve6WKZzjfZXLWXB1cZ3" alt=""><figcaption></figcaption></figure>

To enable LightAct Timecode, open **Project settings**.

![](/files/wNOBVYLbeZX04ehiHWF4)

Type **Timecode** *i*nto the search box and then select the asset you created in the previous step in the **Timecode Provider** dropdown.

### Monitoring Timecode

![](/files/ohQmKVWbsFBJqRuTHirJ)

To monitor the timecode, you can open **Timecode Provider** window.

<figure><img src="/files/a27LkgknzmtbXP8BHvB5" alt=""><figcaption></figcaption></figure>

You can do that by going to **Window -> Developer Tools -> Timecode Provider**.


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