# LightAct Runtime Actor

{% hint style="warning" %}
Unreal Engine plugin is under intense development, so this page might change in the future. Please contact us at <support@lightact.com> if you encounter any difficulties.
{% endhint %}

<figure><img src="/files/xGGg1hq9AmXctSsTmRJy" alt=""><figcaption><p>Place Actors window</p></figcaption></figure>

You can find **LightAct Runtime** actor in the **Place Actors** window in its separate category.

Drag and drop it into the scene.

### Setting the Properties of LightAct Runtime Actor

LightAct Runtime, as long as it's in the level, will pass the performance and project data to LightAct by itself, so you don't need to manually change anything.

<figure><img src="/files/AFZl9VSHDPtjWn0aJFsV" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.lightact.com/real-time-content-playback/unreal-engine-integration-overview/required-unreal-engine-plugins/setting-up-the-plugin/lightact-runtime-actor.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
