> For the complete documentation index, see [llms.txt](https://docs.lightact.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lightact.com/real-time-content-playback/unreal-engine-integration-overview/required-unreal-engine-plugins/setting-up-the-plugin/lightact-runtime-actor.md).

# LightAct Runtime Actor

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Unreal Engine plugin is under intense development, so this page might change in the future. Please contact us at <support@lightact.com> if you encounter any difficulties.
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<figure><img src="/files/xGGg1hq9AmXctSsTmRJy" alt=""><figcaption><p>Place Actors window</p></figcaption></figure>

You can find **LightAct Runtime** actor in the **Place Actors** window in its separate category.

Drag and drop it into the scene.

### Setting the Properties of LightAct Runtime Actor

LightAct Runtime, as long as it's in the level, will pass the performance and project data to LightAct by itself, so you don't need to manually change anything.

<figure><img src="/files/AFZl9VSHDPtjWn0aJFsV" alt=""><figcaption></figcaption></figure>
