> For the complete documentation index, see [llms.txt](https://docs.lightact.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.lightact.com/real-time-content-playback/unreal-engine-integration-overview/required-unreal-engine-plugins/installing-lightact-plugin.md).

# Installing LightAct Plugin

Once you've downloaded LightAct plugin, you'll see that it consists of the following folders and files:

![](/files/NMZDWDsEiL9WAhGPu8f2)

There are 2 ways of installing any plugin in Unreal Engine: in the engine or in the project.

{% hint style="warning" %}
Please make sure to use the version of the plugin that matches the version of your Unreal Engine project.
{% endhint %}

To install it in the Engine, you should put the entire **LightAct** folder into ***UEEngineVersion*****\Engine\Plugins** folder.

{% hint style="info" %}
**Good to know:** if you install it in the Engine, the plugin is going to be available (but not automatically enabled) in every Unreal Engine project you create with this Unreal Engine version. If you install it in the project, however, it's going to be available only in this project.
{% endhint %}

To install it in the project, however, you should create a new folder called **Plugins** in the Content folder of your Unreal Engine project and copy the **LightAct** folder into it.

## Enabling the plugin

<figure><img src="/files/KguashZwGDQxJeLdnnZM" alt=""><figcaption><p>Settings dropdown menu</p></figcaption></figure>

To enable the Plugin, click on the **Settings** icon and then on **Plugins**. This will open the Plugins window.

LightAct plugin is going to appear in the **Installed** section:

![Plugins window in Unreal Engine](/files/SAbYJR15hiROkYvTXyAI)

Make sure you check the **Enabled** checkbox after which you'll have to restart Unreal Editor.
