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LightAct 4 Documentation
Understanding the Basics
Overview of Content Pipeline
Pushing Content out of LightAct
Terminology
How to map Content
Working quickly in LightAct
Content mapping
Canvas mapping
Throwers
3D model
Content Playback
Video Formats & Codecs
Playing Video
Playing Image Sequences
Images
Playing Notch Blocks
Projection Mapping
Projection Mapping
Projection Study
2D Projection Mapping Workflow
3D Projection Mapping Workflow
3DCal
Iris
AutoBlend
Warp & Blend
Texture Mask
DMX
Fixture Editor
DMX Out
DMX In
How to adjust layer variables using DMX
Using single channel value in Layouts
Unreal Engine
Unreal Engine Integration Overview
Required Unreal Engine Plugins
UnrealLink
Texture Sharing
Troubleshooting
Integrations
Camera and object tracking
Network
Serial
Audio
Content IO
OSCIn
10-Bit Displays
Timeline, Layers and Templates
Timeline Window
Layers and Markers
LightNet
LightNet Overview
LightNet Clusters
LightSync
LightNet Troubleshooting
GPU Management
EDID Management
Multiple GPUs
GPU Management Troubleshooting
Licensing
Licensing Overview
Adding or updating a License
Transferring a License
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Using single channel value in Layouts

There is the possibility to get a single channel value via layer node. For this purpose, we've added the Get Dmx layer node.
The node in the screenshot above, will get value of channel 5 in universe 1.
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How to adjust layer variables using DMX
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Unreal Engine Integration Overview
Last modified 11mo ago
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